they can't play or activate more than 1 action during their next turn
Set: Heavy Hitters Finish: Rainbow Foil Type: Action Rarity: Majestic Class: Runeblade Cost: XX This costs {r} less to play for each Runechant you control
Set: Promo Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Promo Class: Ninja Power: 1 Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0
Damage that would be dealt by Rok can't be prevented
Set: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Common Class: Generic Arcane Barrier 1 (If your hero would be dealt arcane damage
Evo Atom Breaker (Marvel) [EVO031] (Bright Lights) Cold Foil FAB079 they can't play or activateSet: Bright Lights Finish: Cold Foil Type: Equipment; Instant Subtype: Chest; Evo; Base Rarity: Marvel Class: Mechanologist Cost: 0 If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you