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Shadowrun RPG: Toxic Alley Non-MAP2 GMs can also find new

SKU 10864747373
4.3
USD15.99 USD37.99

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Ships within 48 hours · Estimated delivery Aug 31 - Sep 5

Description

GMs can also find new tools helping them craft memorable and exciting combat encounters

Strange cults are gathering strength in remote corners and bustling cities all over the world

Two Guardian Signature abilities are introduced

in order to find out how

In a high tower

Shadowrun RPG: Toxic Alley Non-MAP2 GMs can also find newDark plots and darker magic frequently converge in the capital of the UCAS, and those forces are revving up again. Toxic Alley launches plotlines for Shadowrun involving toxic mages, shedim, and other dark forces, while building on elements from the Sixth World Tarot and Book of the Lost. Runners will have as much as they can handle keeping up with the chaos filling the back alleys of DeeCee!

Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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